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Pachinko Card Reader Emulator System

Operation

The Card Reader Emulator is used via the buttons and display on the shooter tray of the pachinko machine. The two buttons 'Ball Loan' and 'Return' control the dispensing of balls and adding credit to the display. The display shows your credit balance.

The 'Ball Loan' button is marked with the Japanese Kanji characters 玉貸 or 球貸, and operates in the same way as in Japanese pachinko parlours. When this button is pressed the Card Reader Emulator will cause the pachinko machine to pay out a multiple of 25 balls into the shooter tray. In normal operation payouts are only possible when there is credit shown on the display.

The 'Return' button is marked with the Kanji characters 返却 and is used in the Japanese pachinko parlours to eject the pre-paid card from the card reader unit. The Card Reader Emulator uses this button to add additional credit to the display, or reset the count (depending on the operation mode the Card Reader Emulator is set to). To prevent accidental presses, This button needs to be pressed and held down for approximately 5 seconds (this delay can be adjusted on Rev.2 units by changing the 'Return button delay' setting).

If you do not want the player to be able to be able to add credit (or reset the count) using the return button, this can be prevented by choosing an operation mode where the return button is disabled. In all modes an external switch can be used to perform the same function, even when the return button is disabled.

Operation Modes

The basic operation of the Card Reader Emulator system is controlled by the Operation Mode setting. This determines what happens when the 'Ball Loan' and 'Return' buttons on the pachinko are pressed, and what information is shown on the credit display.

The Operation Mode setting can be changed using the card reader emulator units Setup Mode. The way each mode operates is described below.

'o-0' Operation Mode 0 - Card Reader Emulator Functions Disabled

In this mode the unit functions exactly like a regular Card Reader Bypass dongle. There is no display and neither of the buttons have any function.

'o-1' Operation Mode 1 - Freeplay

In this mode the Ball Loan Available LED next to the credit display will be lit (depending on the Ball Loan Available LED setting on Rev.2 units), but the credit display remains blank. In this mode each time the ball loan button is pressed the pachinko machine will dispense 25 balls.

'o-2' Operation Mode 2 - Ball Counter (Return Button Disabled)

In this mode each press of the ball loan button will dispense 25 balls (Rev.1 units) or the number of balls set by the Payout Multiplier setting (Rev.2 only). The credit display will act as a ball counter, increasing by one count as balls are dispensed.

The only way to reset the count is to use an external switch connected to the Card Reader Emulator units expansion connector, or to remove the power from the pachinko machine.

'o-3' Operation Mode 3 - Ball Counter (Resettable)

This mode operates in the same way as Mode 2, but the count can also be reset by pressing and holding down the pachinko's Return button.

'o-4' Operation Mode 4 - Card Unit Emulation (Return Button Disabled)

In this mode the credit display will indicate the credit remaining on the pre-paid card, and the Ball Loan button can be pressed to dispense balls only while there is credit showing on the display.

Each time balls are dispensed, one credit is removed from the virtual pre-paid card

When the virtual pre-paid card is empty, it can be restored to it's initial credit value by pressing an external switch connected to the Card Reader Emulator units expansion connector. The initial credit value of the virtual pre-paid card is set in setup mode by changing the values of the 'h', 't' and 'u' settings.

If the pachinko machine is turned off at any time, the credit balance on the virtual pre-paid card will be lost and will return to zero next time the machine is powered on. If you wish the balance to be stored while the power is off, then you will need to use the optional smartcard reader.

On Rev.2 Card Reader Emulators with the optional smartcard reader connected, the credit will be stored on the smartcard that is placed in the slot on the card reader. If there is no card present in the reader's slot, then no balls can be dispensed. Rev.1 Card Reader Emulators do not support storing the credit on a smartcard in this operation mode.

'o-5' Operation Mode 5 - Card Unit Emulation

This mode operates in the same way as Mode 4, but the pre-paid card can also have it's credit value restored by pressing and holding down the pachinko's Return button.

'o-6' Operation Mode 6 - Cash Unit Mode (Return Button Disabled)

In this mode the credit display again shows how much credit is available, and balls can only be dispensed while there is credit showing on the display. A switch closure on the external switch input simulates inserting a coin into a cash enabled pachinko machine, and will increase the credit balance on the display.

The credit value of each inserted coin can be set in setup mode by changing the values of the 'h', 't' and 'u' settings.

This mode can be used in an arcade setting in conjunction with a coin/token acceptor. More information about connecting a coin/token acceptor to the Card Reader Emulator unit can be found on the Interfacing page.

On Rev.2 Card Reader Emulators with the optional smartcard reader connected, the credit will be stored on the smartcard that is placed in the slot on the card reader. If there is no card present in the reader's slot, then no balls can be dispensed. Rev.1 Card Reader Emulators do not support storing the credit on a smartcard in this operation mode.

'o-7' Operation Mode 7 - Cash Unit Emulation

This mode operates in the same way as Mode 6, but the Return button can be pressed and held down to simulate inserting a coin and adding credit to the display.

'o-8' Operation Mode 8 - Card Unit Mode (Rev.1 only)
'o-9' Operation Mode 9 - Card Unit Emulation with Smartcard (Rev.1 only)

These modes allow the use of the smartcard reader on Rev.1 Card Reader Emulators and are identical to operation modes 4 and 5, but the smartcard is used to store the credit balance.

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